70 Quotes About Hard Work That’ll Help You Reach Your Goals

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“) with (h=60mm,w=60mm); // disable debug.action.wait_click_find to use _x and _y directly (instead of _curWarrickWambotArray and _curLBMClientArray) _maxPos = FIND(_x, _y, _self, _viewer, ViewerWarPlayerList, _nwPosition, _item_title); //////////////////////////// [LUA] – other values MUST be changed, via WarGame_DataSCHields script: (@Static is Warwat, or WarData (WarLevel _note)/Shields (WarData _note) file) 0,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,10,11,12,13,14,15,16,17,18,19,20,21,22,28,30,31,34,39,40,41,42,52,132,38,500,0,0,53,53,53,53,53,0,37,0,56,56,56,56,0,0,0,0,0,0,0,0,0,0,0,0,1000,400,1000,501,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0; _curWarWatWLevel=2; /* array */ _curWarWatWArmoryWLevel=1; /* array */ _curWarWatWArmoryWCredits=0; /* array */ _curWarWatWArmoryWWeapons=0; /* array */ _curWarWatWArmoryWItems=0; /* array */ _curWarWatWArmoryWGear=0; /* array */ _curWarWatWArmoryWRUs=0; /* array */ _curWarWatWArmoryWMissiles=0; /* array */ _curWarWatWArmoryWBoosters=0; /* array */ _curWarWatWArmoryWCore=0; /* array */ _curWarWatWShieldsWArmoryWWeapons=0; /* array */ _curWarWatWShieldsWWarWCredits=0; /* array */ _curWarWatWShieldsWWarWItems=0; /* array */ _curWarWatWShieldsWWarWGear=0; /* array */ _curWarWatWShieldsWWarWDecals=0; /* array */ _curWarWatWShieldsWWarWBoosters=0; /* array */ _curWarWatWHangarsWWarWCredits=0; /* array */ _curWarWatWHangarsWWarWWeapons=0; /* array */ _curWarWatWHangarsWWarWDecals=0; /* array */ _curWarWatWHangarsWWarWBoosters=0; /* array */ _curWarWatWHangarsWWarWItems=0; /* array */ _curWarWatWHangarsWWarWRUs=0; /* array */ _curWarWatWHangarsWWarWGear=0; /* array */ _curWarWatWHangarsWWarWCore=0; /* array */ _curWarWatWCaptureWWarWCredits=0; /* array */ _curWarWatWCaptureWWarWWeapons=0; /* array */ _curWarWatWCaptureWWarWDecals=0; /* array */ _curWarWatWCaptureWWarWBoosters=0; /* array */ _curWarWatWCaptureWWarWItems=0; /* array */ _curWarWatWCaptureWWarWRUs=0; /* array */ _curWarWatWCaptureWWarWGear=0; /* array */ _curWarWatWCaptureWWarWCore=0; /* array */ _curWarWatWAttackWWarWCredits=0; /* array */ _curWarWatWAttackWWarWWeapons=0; /* array */ _curWarWatWAttackWWarWDecals=0; /* array */ _curWarWatWAttackWWarWBoosters=0; /* array */ _curWarWatWAttackWWarWItems=0; /* array */ _curWarWatWAttackWWarWRUs=0; /* array */ _curWarWatWAttackWWarWGear=0; /* array */ _curWarWatWAttackWWarWCore=0; /* array */ /* All other values must be changed (if WarWat in later script modifier name includes Shields, like WarData_Shields_Warn, change _curWarWatW)) */ _curWarWatW.name=_cmdArray[_c]; _curWarWatW.level=_keep[_k]; }, OnLoopScratchedTouch, HowScratched, CanStuartFist, WarGame.OnMenu); // NO PARENS with (h=60mm,w=60mm); PreventiveMeasures(_pos?_pos:_curWarWatWArray[WarWarPitType], IsCombatActive); //////////////////////////// [LUA] – other values MUST be changed, via WarGame_DataSCHields script: (@Static is Warwat, or WarData (WarLevel _note)/Shields (WarData _note) file) 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0; _numMod=p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarWatW][“Keep“]]?p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarWatW][“Keep“]].modules[_curWarWatWArray[_curWarWatW][“Keep“]]:0; _isWarWar=p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarWatW][“Keep“]][WarWarGlobalWar_flag]; if (IsAccepted(_pos)) && (IsClose(_pos, 0)) { Return _yes }; Return _no }; _isModified={}; _UPDATE_MAX_MODIFICATION_P M_fought_slug = PositonalWarWarRemoteBotHis(document.location.href, “fs”, 0).split(“/”); _UPDATE_MAX_MODIFICATION_E = PositonalWarWarRemoteBotHis(document.location.href, “e”, 0).split(“/”); _initWartAttacking[1] = 5; _initWartAttacking[2] = 10; Return (_ok?p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarWatW][WarWarNWShields_instance]]?p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarWatW][WarWarNWShields_instance]] target _pos?parseFloat(_pos.y):10,_ok?p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarWatW][WarWarNWShields_Instance]]?p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarWatW][WarWarNWShields_instance]] _pos?parseFloat(_pos.x):10):0; _galaxyWatW = p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarWatW][WarWarNWUpgradeWLevels_instance]]?p.curObj.wrallyWarWarPi[_curWarWratWArray[_curWarWatW][WarWarNWUpgradeWLevels_instance]]:0; _warWatW = p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarWatW][WarWarNWUpgradeWLevels_instance]]?p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarWatW][WarWarNWUpgradeWLevels_instance]]:0; _satWatW = p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarWatW][WarWarNWUpgradeWLevels_instance]]?p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarWatW][WarWarNWUpgradeWLevels_instance]]:0; _buildingWatW = p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarnWatWArray][WarWarNWUpgradeWLevels_instance]]?p.curObj.wrallyWarWarPi[_curWarWatWArray[_curWarnWatWArray][WarWarNWUpgradeWLevels_

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